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Game Art Portfolio

Here is a sampling of some of my best work. Thanks to my coursework at the University of Florida, as well as independent study, I have accrued experience and knowledge in a variety of fields, including 3D animation and modeling, game design, programming, and graphic design. I also gained experience in leading a team and building a game from concept to completion.

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All game files include a Game Design Document (GDD) and a readme.

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01

Revenge of the Roomba

BEHANCE PAGE

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Once a simple and hardworking robot vacuum, before your human masters took away that which you held most dear! Now this Roomba is out for revenge! No more cleaning- only destruction!

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With one of the largest teams I have had the pleasure of working on, Revenge of the Roomba was an absolute joy to be a part of. I primarily did work on modeling assets for the destructible environment, as well as designing the UI and tutorial pages.

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Created using Adobe Illustrator, Blender, and Unity 3D

02

Breach 2

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Based on the SCP series of stories.

As a test subject for terrifying creatures, your life is forfeit in these labs. But when a containment breach opens a path for escape, you have to take the chance to survive.

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Breach! was the first game I had ever made solo, and it went about as well as one could imagine. So, when I got the chance to work on a top-down 2D game for class, I got right to work on a sequel. Improving on the previous in nearly every way, I was very happy with the final product of Breach 2.

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Created using Adobe Photoshop and Unity2D

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03

Prime Directive

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As a lone security robot on board a small space station, your life is very quiet. That is, until space pirates arrive to plunder your home! Show these intruders what-for and fulfill your prime directive!

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Prime Directive is the final game I made at UF, and the team really knocked it out of the park. Having two senior-grade programmers fleshing out some really fun mechanics allowed for me to go wild on level and enemy design. In particular, I used Adobe Illustrator to design the tilemap for the game, which allowed us to quickly and easily "paint" level layouts. I also assisted with the UI, story, menu design, projectiles, and enemies of the final "shoot-em-up" boss fight. I also took on the role of team leader, so I was responsible for managing deadlines, keeping track of progress, and making sure every team member (including myself!) was doing their fair share. Overall, I really am the most proud of how this game turned out.

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Created using Adobe Illustrator and Unity 2D

06

Do You Even Lift?

For my 3D animation final project, I was tasked with animating a character interacting with an object in a realistic way. The character rig used is the Norman rig originally by the AAU, but released by Nelson Hurst here - https://nelsonhurst.com/norman-rig/

All other models and animation are my own.

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Created using Autodesk Maya

04

The Gate at Fushimi-Inari

As class practice using Cinema4d's simulation engines, I created this simple looping animation of the gate of the Fushimi-Inari shrine in Kyoto, Japan. Using reference photos of the architecture, I rendered the gate in a low-poly style while attempting to preserve many of the details present on the structure. The trees and some banners on the structure, meanwhile, were interactive with a series of wind effectors in-scene.

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Created using Cinema4D

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05

Star Wars Clone Helmet

As far as first complex 3D models go, I feel as though I did a pretty good job with this simple Phase 1 Clone Trooper helmet from Star Wars. I spent about a week between Autodesk's Maya software and the Substance Painter tool to achieve this final look. 

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Created using Autodesk Maya and Substance Painter

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07

The Room

The final project for my 3D Modeling and Texturing class was to create a realistic room in Maya, then texture it in Substance Painter. Using fifteen unique materials across seven meshes, I recreated a snapshot of my hobby room, complete with in-progress model kit!

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Created using Autodesk Maya and Substance Painter

© 2022 by Griffin McKee. Proudly created with Wix.com

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